The problem is less figuring out how to make the developer kit and more about how to price it/support it/roll it out, etc. But that's something that's relatively close, since the code of the patches themselves are pretty easily translatable to that. But if we only have one person writing code for it, keeping it backwards compatible, multiple versions, 32 and 64 bit versions of those multiple versions, and all the versions also have to play nice with one another - it's just a lot, and we'd never get anything new done! Unlike a lot of other synths and programs (hell, even UAD's hardware dongle) we stay current with every new OS.Īnd yeah you can't actually create VSTs yet, but you can use it as a VST. People also complain that it's not available for older OSes on iOS. I didn't think you dissed it! I understand *why* people would want it to be 32 bit compatible - we would too. It works in virtual machines just fine - I have a Windows copy on my Mac Mini so it doesn't matter to me (since each is in different process then)Īnyway good luck with it, I didn't mean to diss it. Personally I don't find much point considering the ~3GB limit is insanely high for an individual subhost instance that I use. In that case, yeah, that's quite unique here, seems interesting, might be alternative to Flowstone in the future then for people who really want 64 bit. However I thought that this was just a modular host / environment, not that you can actually create VSTs out of it. I mean the software works just fine and/or can be bridged, of course I use 64-bit OS personally but I prefer to have a modular 32 bit host to use plugins inside of it that are x86 (well a subhost technically, as I host Bidule as a VST inside a main host itself, that's where this can be handy, only one bridge, if any). In regards to 32 bit I respectfully disagree. I actually sometimes use them (special networking setup + virtual ones, both Win7/Linux host and XP as guest). VM = Virtual Machine, I only mentioned it because I saw that on Audulus product page at requirements. Plogue Bidule and basically all other digital modulars do not have arbitrary I/O position, which allows you to create things like this: You'll be able to load AUs in iOS as well. Like I'd be able to make a digital delay and use the UAD Moog Filter in its feedback path. We don't host VSTs/AUs as modules yet, but that's in the R&D line. I think some of the optimizations we have to make Audulus run really fast also take advantage of things you can only do in 64 bit. 32 bit is the past and will go away at some point, and it would take a significant amount of time keeping two different builds running at parity. Time that Taylor uses to do this stuff, making it backwards compatible for older 32-bit systems, all that is time taken away from making Audulus better for the people who've already bought it. People want us to do Android, too, but it's not as easy as pushing a "publish for Windows XP/Android/etc" button. If it was easy to support 32 bit (it's not) and Windows XP. We can only support so many different versions. We have 1 developer - Taylor Holliday, the creator.
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